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EUROGRAPHICS
2010
Eurographics
14 years 6 months ago
Rendering Wave Effects with Augmented Light Field
Ray–based representations can model complex light transport but are limited in modeling diffraction effects that require the simulation of wavefront propagation. This paper prov...
Se Baek Oh, Sriram Kashyap, Rohit Garg, Sharat Cha...
SI3D
2010
ACM
14 years 4 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
ISVC
2009
Springer
14 years 3 months ago
High-Quality Rendering of Varying Isosurfaces with Cubic Trivariate C1-Continuous Splines
Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visualization of isosurfaces from scalar volumetric data. We propose a novel rendering ...
Thomas Kalbe, Thomas Koch, Michael Goesele
COMPGEOM
2009
ACM
14 years 3 months ago
Minimum cuts and shortest homologous cycles
We describe the first algorithms to compute minimum cuts in surface-embedded graphs in near-linear time. Given an undirected graph embedded on an orientable surface of genus g, w...
Erin W. Chambers, Jeff Erickson, Amir Nayyeri
SBACPAD
2008
IEEE
206views Hardware» more  SBACPAD 2008»
14 years 3 months ago
A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation
Single processor technology has been evolving across last decades, but due to physical limitations of chip manufacturing process, the industry is pursuing alternatives to sustain ...
Thiago S. M. C. de Farias, Mozart W. S. Almeida, J...