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SCA
2007
13 years 11 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
SCA
2007
13 years 11 months ago
Adaptive deformations with fast tight bounds
Simulation of deformations and collision detection are two highly intertwined problems that are often treated separately. This is especially true in existing elegant adaptive simu...
Miguel A. Otaduy, Daniel Germann, Stephane Redon, ...
CGF
2010
132views more  CGF 2010»
13 years 9 months ago
Hybrid Booleans
In this paper we present a novel method to compute Boolean operations on polygonal meshes. Given a Boolean expression over an arbitrary number of input meshes we reliably and effi...
Darko Pavic, Marcel Campen, Leif Kobbelt
CGF
2008
139views more  CGF 2008»
13 years 9 months ago
Photon-driven Irradiance Cache
We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view inde...
Jonathan Brouillat, Pascal Gautron, Kadi Bouatouch
COMGEO
2008
ACM
13 years 9 months ago
Recursive geometry of the flow complex and topology of the flow complex filtration
The flow complex is a geometric structure, similar to the Delaunay tessellation, to organize a set of (weighted) points in Rk. Flow shapes are topological spaces corresponding to ...
Kevin Buchin, Tamal K. Dey, Joachim Giesen, Matthi...