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CGF
2010
141views more  CGF 2010»
13 years 5 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
CVPR
2011
IEEE
13 years 3 months ago
Real Time Head Pose Estimation with Random Regression Forests
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...
Gabriele Fanelli, Juergen Gall, Luc VanGool
CVIU
2011
12 years 11 months ago
Markerless reconstruction and synthesis of dynamic facial expressions
In this paper we combine methods from the field of computer vision with surface editing techniques to generate animated faces, which are all in full correspondence to each other....
Dominik Sibbing, Martin Habbecke, Leif Kobbelt
MOBISYS
2011
ACM
12 years 10 months ago
Analyzing inter-application communication in Android
Modern smartphone operating systems support the development of third-party applications with open system APIs. In addition to an open API, the Android operating system also provid...
Erika Chin, Adrienne Porter Felt, Kate Greenwood, ...
ICCV
2011
IEEE
12 years 7 months ago
Multi-View 3D Reconstruction for Scenes under the Refractive Plane with Known Vertical Direction
Images taken from scenes under water suffer distortion due to refraction. While refraction causes magnification with mild distortion on the observed images, severe distortions in...
Yao-Jen Chang, Tsuhan Chen