We approach the problem of 2-D and 3-D puzzle solving by matching the geometric features of puzzle pieces three at a time. First, we define an affinity measure for a pair of piece...
City environments often lack textured areas, contain
repetitive structures, strong lighting changes and therefore
are very difficult for standard 3D modeling pipelines.
We prese...
We consider the problem of detecting and accounting for the presence of occluders in a 3D scene based on silhouette cues in video streams obtained from multiple, calibrated views....
The geometry of two uncalibrated views obtained with a parabolic catadioptric device is the subject of this paper. We introduce the notion of circle space, a natural representation...
We give a provably correct algorithm to reconstruct a kdimensional manifold embedded in d-dimensional Euclidean space. Input to our algorithm is a point sample coming from an unkn...