It is known that emotions are experienced by both body and mind. Oftentimes, emotions are evoked by sub-symbolic stimuli, such as colors, shapes, gestures, or music. We have built...
As software is more and more interweaving with our everyday life, designing software in a way that it reflects and respects the user and her emotional physical conditions, cogniti...
Andreas Schroeder, Marjolein van der Zwaag, Moritz...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
In this paper we revisit the sparse multiple measurement vector (MMV) problem, where the aim is to recover a set of jointly sparse multichannel vectors from incomplete measurement...
16:30 Generating and Validating Abstracts of Meeting Conversations: a User Study. Gabriel Murray, Giuseppe Carenini and Raymond Ng 16:30 - 16:45 Break Session 3: Sentence Level Gen...