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CHI
2005
ACM
14 years 8 months ago
eMoto: affectively involving both body and mind
It is known that emotions are experienced by both body and mind. Oftentimes, emotions are evoked by sub-symbolic stimuli, such as colors, shapes, gestures, or music. We have built...
Anna Ståhl, Kristina Höök, Petra S...
SASO
2008
IEEE
14 years 2 months ago
A Middleware Architecture for Human-Centred Pervasive Adaptive Applications
As software is more and more interweaving with our everyday life, designing software in a way that it reflects and respects the user and her emotional physical conditions, cogniti...
Andreas Schroeder, Marjolein van der Zwaag, Moritz...
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 27 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
CORR
2010
Springer
93views Education» more  CORR 2010»
13 years 7 months ago
Rank Awareness in Joint Sparse Recovery
In this paper we revisit the sparse multiple measurement vector (MMV) problem, where the aim is to recover a set of jointly sparse multichannel vectors from incomplete measurement...
Mike E. Davies, Yonina C. Eldar
INLG
2010
Springer
13 years 5 months ago
Feature Selection for Fluency Ranking
16:30 Generating and Validating Abstracts of Meeting Conversations: a User Study. Gabriel Murray, Giuseppe Carenini and Raymond Ng 16:30 - 16:45 Break Session 3: Sentence Level Gen...
Daniël de Kok