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CHI
2011
ACM
13 years 25 days ago
Publics in practice: ubiquitous computing at a shelter for homeless mothers
Today, commodity technologies like mobile phones—once symbols of status and wealth—have become deeply woven into social and economic participation in Western society. Despite ...
Christopher A. Le Dantec, Robert G. Farrell, Jim C...
PERVASIVE
2005
Springer
14 years 2 months ago
Collaborative Sensing in a Retail Store Using Synchronous Distributed Jam Signalling
The retail store environment is a challenging application area for Pervasive Computing technologies. It has demanding base conditions due to the number and complexity of the interd...
Albert Krohn, Tobias Zimmer, Michael Beigl, Christ...
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 2 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
PERCOM
2008
ACM
14 years 8 months ago
On-demand Video Streaming in Mobile Opportunistic Networks
Providing on-demand video streaming services to large numbers of nodes in mobile wireless networks is a challenging task. We propose MOVi (Mobile Opportunistic Video-on-demand), a...
Hayoung Yoon, JongWon Kim, Feiselia Tan, Robert Hs...
MM
2010
ACM
193views Multimedia» more  MM 2010»
13 years 9 months ago
FACT: fine-grained cross-media interaction with documents via a portable hybrid paper-laptop interface
FACT is an interactive paper system for fine-grained interaction with documents across the boundary between paper and computers. It consists of a small camera-projector unit, a la...
Chunyuan Liao, Hao Tang, Qiong Liu, Patrick Chiu, ...