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ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
CAISE
2006
Springer
13 years 11 months ago
Supporting Customised Collaboration over Shared Document Repositories
The development of collaborative environments that not only manage information and communication, but also support the actual work processes of organisations is very important. XML...
Claudia-Lavinia Ignat, Moira C. Norrie
ACSAC
2005
IEEE
14 years 1 months ago
mSSL: Extending SSL to Support Data Sharing Among Collaborative Clients
Client-server applications often do not scale well when a large number of clients access a single server. To solve this, a new trend is to allow a client to download data from oth...
Jun Li, Xun Kang
ICCS
2004
Springer
14 years 1 months ago
Grid Computing and Component-Based Software Engineering in Computer Supported Collaborative Learning
This paper presents our research efforts towards enabling the use of grid infrastructures for supporting Computer Supported Collaborative Learning (CSCL) applications developed acc...
Miguel L. Bote-Lorenzo, Juan I. Asensio-Pér...
PDP
2007
IEEE
14 years 2 months ago
A High-Level Reference Model for Reusable Object-Level Coordination Support in Groupware Applications
The success of groupware software largely depends on its capability for being reused in different collaborative scenarios without requiring significant software development effort...
Miguel A. Gomez-Hernandez, Juan I. Asensio-P&eacut...