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MM
2005
ACM
142views Multimedia» more  MM 2005»
14 years 1 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
CHI
2007
ACM
14 years 8 months ago
Comedia: mobile group media for active spectatorship
Previous attempts to support spectators at large-scale events have concentrated separately on real-time event information, awareness cues, or media-sharing applications. CoMedia c...
Giulio Jacucci, Antti Oulasvirta, Tommi Ilmonen, J...
ECSCW
2003
13 years 9 months ago
Supporting Collaboration Ubiquitously: An Augmented Learning Environment for Architecture Students
While CSCW research has mostly been focusing on desktop applications there is a growing interest on ubiquitous and tangible computing. We present ethnographic fieldwork and prototy...
Giulio Iacucci, Ina Wagner
IHI
2012
266views Healthcare» more  IHI 2012»
12 years 3 months ago
A software tool for large-scale sharing and querying of clinical documents modeled using HL7 version 3 standard
We present a novel software tool called CDN (Collaborative Data Network) for large-scale sharing and querying of clinical documents modeled using HL7 v3 standard (e.g., Clinical D...
Praveen R. Rao, Tivakar Komara Swami, Deepthi S. R...
MHCI
2004
Springer
14 years 1 months ago
Supporting Museum Co-visits Using Mobile Devices
Abstract. The goal of this work is to provide tools that promote social interactions between visitors through cooperative and educational games. In this paper, we describe how to s...
Yann Laurillau, Fabio Paternò