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IEE
2007
126views more  IEE 2007»
13 years 7 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
SPLC
2010
13 years 5 months ago
Stratified Analytic Hierarchy Process: Prioritization and Selection of Software Features
Product line engineering allows for the rapid development of variants of a domain specific application by using a common set of reusable assets often known as core assets. Variabil...
Ebrahim Bagheri, Mohsen Asadi, Dragan Gasevic, Sam...
ERLANG
2006
ACM
14 years 1 months ago
Testing telecoms software with quviq QuickCheck
We present a case study in which a novel testing tool, Quviq QuickCheck, is used to test an industrial implementation of the Megaco protocol. We considered positive and negative t...
Thomas Arts, John Hughes, Joakim Johansson, Ulf Wi...
AMOST
2005
ACM
13 years 9 months ago
Early estimation of defect density using an in-process Haskell metrics model
Early estimation of defect density of a product is an important step towards the remediation of the problem associated with affordably guiding corrective actions in the software d...
Mark Sherriff, Nachiappan Nagappan, Laurie A. Will...
NJC
2006
119views more  NJC 2006»
13 years 7 months ago
A Model-Driven Approach to Variability Management in Product-Line Engineering
Object-oriented frameworks play an essential role in the implementation of product-line architectures (PLAs) for product families. However, recent case studies reveal that deriving...
André L. Santos, Kai Koskimies, Antó...