Orbital branching is a method for branching on variables in integer programming that reduces the likelihood of evaluating redundant, isomorphic nodes in the branch-and-bound proce...
James Ostrowski, Jeff Linderoth, Fabrizio Rossi, S...
—When programming a spatial computing medium such as a cellular automaton, the hop count distance to some set of sources (particles) is an often used information. In particular, ...
In this paper it will be explained how to use bitboards for move generation in shogi. In chess, bitboards have been used in most strong programs because of the easy representation...
We define the timetable constrained distance minimization problem (TCDMP) which is a sports scheduling problem applicable for tournaments where the total travel distance must be mi...
Abstract. In this paper, we study an efficient approximate integer linear programming formulation of the general problem of one-dimensional periodic task scheduling under storage r...