We investigate the use of dynamic load balancing for more efficient parallel Lattice Boltzmann Method (LBM) Free Surface simulations. Our aim is to produce highly detailed fluid ...
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
Decision tree induction algorithms scale well to large datasets for their univariate and divide-and-conquer approach. However, they may fail in discovering effective knowledge when...
Giovanni Giuffrida, Wesley W. Chu, Dominique M. Ha...
Segmentation of a colour image composed of different kinds of texture regions can be a hard problem, namely to compute for an exact texture fields and a decision of the optimum num...
This paper discusses highly general mechanisms for specifying the refinement of a real-time system as a collection of lower level parallel components that preserve the timing and f...
Paul Z. Kolano, Richard A. Kemmerer, Dino Mandriol...