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CHI
2010
ACM
14 years 2 months ago
Spyn: augmenting the creative and communicative potential of craft
We present data collected from a field study of 12 needlecrafters introduced to Spyn—mobile phone software that associates digital records (audio/visual media, text, and geograp...
Daniela Karin Rosner, Kimiko Ryokai
INFSOF
2007
90views more  INFSOF 2007»
13 years 7 months ago
Interpretation, interaction and reality construction in software engineering: An explanatory model
The incorporation of social issues in software engineering is limited. Still, during the last 20 years the social element inherent in software development has been addressed in a ...
Kari Rönkkö
UML
2005
Springer
14 years 1 months ago
Use Cases, Actions, and Roles
Abstract. Use Cases are widely used for specifying systems, but their semantics are unclear in ways that make it difficult to apply use cases to complex problems. In this paper, we...
Guy Genilloud, William F. Frank, Gonzalo Gé...
ACMACE
2004
ACM
14 years 1 months ago
Compelling experiences in mixed reality interactive storytelling
Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual ac...
Fred Charles, Marc Cavazza, Steven J. Mead, Olivie...
CHI
2009
ACM
14 years 9 days ago
Facilitating benign deceit in mediated communication
This research explores how to communicate an individuals’ self-reported emotional state to members of their personal social network, through automatic, computer-generated, perso...
Wendy Moncur, Judith Masthoff, Ehud Reiter