Sciweavers

103 search results - page 5 / 21
» Natural Language and Inference in a Computer Game
Sort
View
ENTCS
2007
96views more  ENTCS 2007»
13 years 7 months ago
Deduction, Strategies, and Rewriting
Automated deduction methods should be speciļ¬ed not procedurally, but declaratively, as inference systems which are proved correct regardless of implementation details. Then, diļ...
Steven Eker, Narciso Martí-Oliet, Jos&eacut...
ICALP
2009
Springer
14 years 8 months ago
Reachability in Stochastic Timed Games
We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-...
Patricia Bouyer, Vojtech Forejt
EACL
2009
ACL Anthology
14 years 8 months ago
Cube Summing, Approximate Inference with Non-Local Features, and Dynamic Programming without Semirings
We introduce cube summing, a technique that permits dynamic programming algorithms for summing over structures (like the forward and inside algorithms) to be extended with non-loc...
Kevin Gimpel, Noah A. Smith
LPAR
2001
Springer
14 years 1 days ago
A Computer Environment for Writing Ordinary Mathematical Proofs
The EPGY Theorem-Proving Environment is designed to help students write ordinary mathematical proofs. The system, used in a selection of computer-based proof-intensive mathematics ...
David McMath, Marianna Rozenfeld, Richard Sommer
AGI
2008
13 years 9 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty