Sciweavers

4753 search results - page 190 / 951
» Natural Modelling of Interactive Applications
Sort
View
136
Voted
UML
2001
Springer
15 years 7 months ago
UML Modelling and Performance Analysis of Mobile Software Architectures
Modern distributed software applications generally operate in complex and heterogeneous computing environments (like the World Wide Web). Different paradigms (client-server, mobili...
Vincenzo Grassi, Raffaela Mirandola
102
Voted
GRAPHICSINTERFACE
2008
15 years 4 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
147
Voted
HCI
2007
15 years 4 months ago
Static and Dynamic Hand-Gesture Recognition for Augmented Reality Applications
This contribution presents our approach for an instrumented automatic gesture recognition system for use in Augmented Reality, which is able to differentiate static and dynamic ges...
Stefan Reifinger, Frank Wallhoff, Markus Abla&szli...
CGF
2004
140views more  CGF 2004»
15 years 2 months ago
Measurement-Based Interactive Simulation of Viscoelastic Solids
Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper ...
Jeffrey Schoner, Jochen Lang, Hans-Peter Seidel
CVPR
2005
IEEE
16 years 4 months ago
Energy Minimization via Graph Cuts: Settling What is Possible
The recent explosion of interest in graph cut methods in computer vision naturally spawns the question: what energy functions can be minimized via graph cuts? This question was fi...
Daniel Freedman, Petros Drineas