Modern distributed software applications generally operate in complex and heterogeneous computing environments (like the World Wide Web). Different paradigms (client-server, mobili...
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
This contribution presents our approach for an instrumented automatic gesture recognition system for use in Augmented Reality, which is able to differentiate static and dynamic ges...
Stefan Reifinger, Frank Wallhoff, Markus Abla&szli...
Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper ...
The recent explosion of interest in graph cut methods in computer vision naturally spawns the question: what energy functions can be minimized via graph cuts? This question was fi...