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CGF
2010
129views more  CGF 2010»
13 years 5 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
SMI
2006
IEEE
14 years 1 months ago
Semi-Interactive Morphogenesis
This paper presents a method to simulate growth phenomena, and its application to the modeling of complex organic shapes (e.g., plants organs) and folded surfaces. Our main contri...
Jean Combaz, Fabrice Neyret
JCC
2010
87views more  JCC 2010»
13 years 6 months ago
Crystal contacts as nature's docking solutions
The assumption that crystal contacts reflect natural macromolecular interactions makes a basis for many studies in structural biology. However, the crystal state may correspond t...
Evgeny B. Krissinel
ELPUB
2006
ACM
14 years 1 months ago
A Subject-Machine-Object Interaction Reference Model and its Application in Electronic Publishing
The necessity of a subject–machine–object interaction (SMOI) reference model and its application in electronic publishing of the objects of our culture is considered. The comp...
Stoyan A. Poryazov
IACR
2011
152views more  IACR 2011»
12 years 7 months ago
Progression-Free Sets and Sublinear Pairing-Based Non-Interactive Zero-Knowledge Arguments
Abstract. In Asiacrypt 2010, Groth constructed the only previously known sublinearcommunication NIZK argument for circuit satisfiability in the common reference string model. We p...
Helger Lipmaa