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VW
2000
Springer
107views Virtual Reality» more  VW 2000»
13 years 11 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
IJISTA
2007
124views more  IJISTA 2007»
13 years 8 months ago
Incremental learning for spoken affect classification and its application in call-centres
: This paper introduces a system for real-time incremental learning in a call-centre environment. The classifier used is a Support Vector Machine (SVM) and it is applied to telepho...
Donn Morrison, Ruili Wang, W. L. Xu, Liyanage C. D...
EDM
2008
104views Data Mining» more  EDM 2008»
13 years 9 months ago
Data-driven modelling of students' interactions in an ILE
This paper presents the development of two related machine-learned models which predict (a) whether a student can answer correctly questions in an ILE without requesting help and (...
Manolis Mavrikis
ENTCS
2008
110views more  ENTCS 2008»
13 years 8 months ago
Exploring an Option Space to Engineer a Ubiquitous Computing System
Engineering natural and appropriate interactive behaviour in ubiquitous computing systems presents new challenges to their developers. This paper explores formal models of interac...
Michael D. Harrison, Christian Kray, José C...
ICMI
2010
Springer
217views Biometrics» more  ICMI 2010»
13 years 6 months ago
Focusing computational visual attention in multi-modal human-robot interaction
Identifying verbally and non-verbally referred-to objects is an important aspect of human-robot interaction. Most importantly, it is essential to achieve a joint focus of attentio...
Boris Schauerte, Gernot A. Fink