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GRAPP
2009
14 years 11 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
ICDAR
2009
IEEE
13 years 5 months ago
Stochastic Segment Modeling for Offline Handwriting Recognition
In this paper, we present a novel approach for incorporating structural information into the hidden Markov Modeling (HMM) framework for offline handwriting recognition. Traditiona...
Premkumar Natarajan, Krishna Subramanian, Anurag B...
CVPR
2000
IEEE
14 years 9 months ago
Representation and Recognition of Complex Human Motion
The quest for a vision system capable of representing and recognizing arbitrary motions benefits from a low dimensional, non-specific representation of flow fields, to be used in ...
Jesse Hoey, James J. Little
CAIP
2007
Springer
106views Image Analysis» more  CAIP 2007»
14 years 1 months ago
A New Manifold Representation for Visual Speech Recognition
In this paper, we propose a new manifold representation capable of being applied for visual speech recognition. In this regard, the real time input video data is compressed using P...
Dahai Yu, Ovidiu Ghita, Alistair Sutherland, Paul ...
VLSISP
2010
191views more  VLSISP 2010»
13 years 2 months ago
Sign Language Phoneme Transcription with Rule-based Hand Trajectory Segmentation
A common approach to extract phonemes of sign language is to use an unsupervised clustering algorithm to group the sign segments. However, simple clustering algorithms based on dis...
W. W. Kong, Surendra Ranganath