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» Natural exploration of 3D models
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CVPR
2011
IEEE
13 years 3 months ago
Discrete-Continuous Optimization for Large-scale Structure from Motion
Recent work in structure from motion (SfM) has successfully built 3D models from large unstructured collections of images downloaded from the Internet. Most approaches use increme...
David Crandall, Andrew Owens, Noah Snavely, Daniel...
ICCV
1999
IEEE
14 years 9 months ago
Capturing Articulated Human Hand Motion: A Divide-and-Conquer Approach
The use of human hand as a natural interface device serves as a motivating force for research in the modeling, analyzing and capturing of the motion of articulated hand. Model-bas...
Ying Wu, Thomas S. Huang
SI3D
2006
ACM
14 years 1 months ago
Splatting indirect illumination
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
Carsten Dachsbacher, Marc Stamminger
SIGGRAPH
2000
ACM
14 years 6 days ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
SIGGRAPH
1999
ACM
14 years 5 days ago
Rendering with Concentric Mosaics
This paper presents a novel 3D plenoptic function, which we call concentric mosaics. We constrain camera motion to planar concentric circles, and create concentric mosaics using a...
Heung-Yeung Shum, Li-wei He