Abstract. In this paper we present the framework for collaborative cyberarchaeology with support for teleimmersive communication which aims to provide more natural interaction and ...
Abstract. Estimating a camera pose given a set of 3D-object and 2Dimage feature points is a well understood problem when correspondences are given. However, when such correspondenc...
Francesc Moreno-Noguer, Vincent Lepetit, Pascal Fu...
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
A physical modeling of rheological objects is presented. Objects showing rheological nature involve foods and biological tissues yet no systematic approach to build their virtual ...
Digital computers are powerful tools for studying natural phenomena at large-scales. Nevertheless, custom-made methods have to be developed to digitalize, simulate and finally vis...
Alexandre Muzy, Nicolas Fauvet, Patrick Bourdot, F...