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CHI
2007
ACM
14 years 10 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
CHI
2003
ACM
14 years 10 months ago
The digital set-top box as a virtual channel provider
This research is based on the realization that the desktop computing paradigm is not appropriate for television, because it is adapted to fundamentally different user aspirations ...
Konstantinos Chorianopoulos
CHI
2002
ACM
14 years 10 months ago
Effects of four computer-mediated communications channels on trust development
When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game ...
Nathan Bos, Judith S. Olson, Darren Gergle, Gary M...
EUROGRAPHICS
2010
Eurographics
14 years 7 months ago
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
High-refresh-rate displays (e. g., 120 Hz) have recently become available on the consumer market and quickly gain on popularity. One of their aims is to reduce the perceived blur ...
Piotr Didyk, Elmar Eisemann, Tobias Ritschel, Karo...
ICARCV
2006
IEEE
313views Robotics» more  ICARCV 2006»
14 years 4 months ago
GestureCam: A Smart Camera for Gesture Recognition and Gesture-Controlled Web Navigation
– Smart camera, or an intelligent camera, is an embedded vision system which captures and processes image to extract application-specific information in real time. Smart cameras ...
Yu Shi, Ronnie Taib, Serge Lichman