In this paper, we describe the GPU implementation of a markerless full-body articulated human motion tracking system from multi-view video sequences acquired in a studio environmen...
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
We present a novel approach to representing and recognizing composite video events. A composite event is specified by a scenario, which is based on primitive events and their tem...
—We investigate architectures for time encoding and time decoding of visual stimuli such as natural and synthetic video streams (movies, animation). The architecture for time enc...
This paper deals with fast image and video segmentation using active contours. Region based active contours using level-sets are powerful techniques for video segmentation but the...