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IJCV
2002
233views more  IJCV 2002»
13 years 9 months ago
Dense 3-D Reconstruction of an Outdoor Scene by Hundreds-Baseline Stereo Using a Hand-Held Video Camera
Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with hig...
Tomokazu Sato, Masayuki Kanbara, Naokazu Yokoya, H...
ICIP
2010
IEEE
13 years 8 months ago
Evolutionary games for cooperative P2P video streaming
The wide-spread use of P2P video streaming systems have introduced a large number of unnecessary traverse links leading to substantial network inefficiency. To address this proble...
Yan Chen, Beibei Wang, W. Sabrina Lin, Yongle Wu, ...
CVPR
2012
IEEE
12 years 11 days ago
Action bank: A high-level representation of activity in video
Activity recognition in video is dominated by low- and mid-level features, and while demonstrably capable, by nature, these features carry little semantic meaning. Inspired by the...
Sreemanananth Sadanand, Jason J. Corso
CHI
2006
ACM
14 years 10 months ago
Virtual information piles for small screen devices
We describe an implementation that has users `flick' notes, images, audio, and video files onto virtual piles beyond the display of small-screen devices. This scheme allows P...
QianYing Wang, Tony Hsieh, Meredith Ringel Morris,...
PCM
2007
Springer
160views Multimedia» more  PCM 2007»
14 years 4 months ago
3D Tracking of a Soccer Ball Using Two Synchronized Cameras
Abstract. We propose an adaptive method that can estimate 3D position of a soccer ball by using two viewpoint videos. The 3D position of a ball is essential to realize a 3D free vi...
Norihiro Ishii, Itaru Kitahara, Yoshinari Kameda, ...