Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with hig...
The wide-spread use of P2P video streaming systems have introduced a large number of unnecessary traverse links leading to substantial network inefficiency. To address this proble...
Yan Chen, Beibei Wang, W. Sabrina Lin, Yongle Wu, ...
Activity recognition in video is dominated by low- and mid-level features, and while demonstrably capable, by nature, these features carry little semantic meaning. Inspired by the...
We describe an implementation that has users `flick' notes, images, audio, and video files onto virtual piles beyond the display of small-screen devices. This scheme allows P...
QianYing Wang, Tony Hsieh, Meredith Ringel Morris,...
Abstract. We propose an adaptive method that can estimate 3D position of a soccer ball by using two viewpoint videos. The 3D position of a ball is essential to realize a 3D free vi...