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PUC
2010
128views more  PUC 2010»
13 years 7 months ago
Interaction with large ubiquitous displays using camera-equipped mobile phones
Abstract In the ubiquitous computing environment, people will interact with everyday objects (or computers embedded in them) in ways different from the usual and familiar desktop u...
Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Ma...
VRST
2009
ACM
14 years 3 months ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...
CHI
2004
ACM
14 years 9 months ago
Common sense investing: bridging the gap between expert and novice
In this paper, we describe Common Sense Investing (CSI), an interactive investment tool that uses a knowledge base of common sense statements in conjunction with domain knowledge ...
Ashwani Kumar, Sharad C. Sundararajan, Henry Liebe...
ICC
2007
IEEE
127views Communications» more  ICC 2007»
14 years 3 months ago
Adaptive-Buffer Power Save Mechanism for Mobile Multimedia Streaming
— Wireless networks are becoming a part of everyday life for many people. When a mobile device has wireless LAN capability, multimedia content can be streamed over a wireless net...
Janet Adams
DIGITALCITIES
2003
Springer
14 years 2 months ago
Activities and Technologies in Digital City Kyoto
We have developed a digital city for Kyoto, the old capital and cultural center of Japan, as a social information infrastructure for urban everyday life including shopping, busines...
Toru Ishida