Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applica...
In this paper, we consider a low-complexity detection technique referred to as a reduced dimension maximum-likelihood search (RD-MLS). RD-MLS is based on a partitioned search which...
Jun Won Choi, Byonghyo Shim, Andrew C. Singer, Nam...
We consider the practical NP-complete problem of finding a minimum weight spanning tree with both edge weights and inner nodes weights. We present two polynomial time algorithms ...
Rudolf Fleischer, Qi Ge, Jian Li, Shijun Tian, Hai...
We present an (1+ε)-approximation algorithm for computing the minimum-spanning tree of points in a planar arrangement of lines, where the metric is the number of crossings betwee...
We show that it is not possible to approximate the minimum Steiner tree problem within 1 + 1 162 unless RP = NP. The currently best known lower bound is 1 + 1 400. The reduction i...