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WSCG
2004
217views more  WSCG 2004»
13 years 11 months ago
Blending Textured Images Using a Non-parametric Multiscale MRF Method
In this paper we describe a new method for improving the representation of textures in blends of multiple images based on a Markov Random Field (MRF) algorithm. We show that direc...
Bernard Tiddeman
SIBGRAPI
1999
IEEE
14 years 2 months ago
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
Li-Yi Wei
GRAPHICSINTERFACE
2000
13 years 11 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin
RT
2001
Springer
14 years 2 months ago
Texture and Shape Synthesis on Surfaces
We present a novel method for texture synthesis on surfaces from examples. We consider a very general type of textures, including color, transparency and displacements. Our method ...
Lexing Ying, Aaron Hertzmann, Henning Biermann, De...
ICIP
2005
IEEE
14 years 11 months ago
Nonparametric wavelet based texture synthesis
This paper presents a new algorithm for synthesising image texture. Texture synthesis is an important process in image postproduction. Previous approaches can be classified as eit...
Claire Gallagher, Anil C. Kokaram