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» Neck range of motion and use of computer head controls
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HUC
1999
Springer
13 years 11 months ago
On Positioning for Augmented Reality Systems
In Augmented Reality (AR), see-through Head Mounted Displays (HMDs) superimpose virtual 3D objects over the real world. They have the potential to enhance a user's perception ...
Stelian Persa, Pieter Jonker
SIGGRAPH
1999
ACM
13 years 11 months ago
Voice Puppetry
We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
Matthew Brand
CVPR
2008
IEEE
14 years 9 months ago
The Kneed Walker for human pose tracking
The Kneed Walker is a physics-based model derived from a planar biomechanical characterization of human locomotion. By controlling torques at the knees, hips and torso, the model ...
Marcus A. Brubaker, David J. Fleet
SIGGRAPH
2000
ACM
13 years 11 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
CVPR
1998
IEEE
14 years 9 months ago
Action Recognition Using Probabilistic Parsing
A new approach to the recognition of temporal behaviors and activities is presented. The fundamental idea, inspired by work in speech recognition, is to divide the inference probl...
Aaron F. Bobick, Yuri A. Ivanov