In Augmented Reality (AR), see-through Head Mounted Displays (HMDs) superimpose virtual 3D objects over the real world. They have the potential to enhance a user's perception ...
We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
The Kneed Walker is a physics-based model derived from a planar biomechanical characterization of human locomotion. By controlling torques at the knees, hips and torso, the model ...
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
A new approach to the recognition of temporal behaviors and activities is presented. The fundamental idea, inspired by work in speech recognition, is to divide the inference probl...