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HICSS
2005
IEEE
114views Biometrics» more  HICSS 2005»
14 years 3 months ago
Team Pattern Recognition: Sharing Cognitive Chunks Under Time Pressure
This study extends the theory of Recognition Primed Decision-Making by applying it to groups. Furthermore, we explore the application of Template Theory to collaboration. An exper...
Stephen C. Hayne, C. A. P. Smith, Leo R. Vijayasar...
ICAC
2005
IEEE
14 years 3 months ago
Self-Optimizing Architecture for QoS Provisioning in Differentiated Services
This paper presents a scalable and self-optimizing architecture for Quality-of-Service (QoS) provisioning in the Differentiated Services (DiffServ) framework. The proposed archite...
Daniel Yagan, Chen-Khong Tham
DIGRA
2005
Springer
14 years 3 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
ICCBR
2005
Springer
14 years 3 months ago
Advertising Strategies: Learning Competence through Cooperative Game Playing
In this paper we consider the competition on the Internet between information providers to maximise their exposure to a relevant audience. Spammers and Search engine gamers adopt a...
Paolo Avesani, Conor Hayes
ATAL
2004
Springer
14 years 3 months ago
Learning User Preferences for Wireless Services Provisioning
The problem of interest is how to dynamically allocate wireless access services in a competitive market which implements a take-it-or-leave-it allocation mechanism. In this paper ...
George Lee, Steven Bauer, Peyman Faratin, John Wro...