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FLAIRS
2010
14 years 13 days ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
ATAL
2008
Springer
14 years 3 days ago
Sigma point policy iteration
In reinforcement learning, least-squares temporal difference methods (e.g., LSTD and LSPI) are effective, data-efficient techniques for policy evaluation and control with linear v...
Michael H. Bowling, Alborz Geramifard, David Winga...
ATAL
2005
Springer
14 years 2 days ago
Automated resource-driven mission phasing techniques for constrained agents
A constrained agent is limited in the actions that it can take at any given time, and a challenging problem is to design policies for such agents to do the best they can despite t...
Jianhui Wu, Edmund H. Durfee
CEC
2005
IEEE
14 years 2 days ago
XCS with computed prediction in continuous multistep environments
We apply XCS with computed prediction (XCSF) to tackle multistep reinforcement learning problems involving continuous inputs. In essence we use XCSF as a method of generalized rein...
Pier Luca Lanzi, Daniele Loiacono, Stewart W. Wils...
CLEF
2008
Springer
13 years 12 months ago
Overview of the Answer Validation Exercise 2008
The Answer Validation Exercise at the Cross Language Evaluation Forum (CLEF) is aimed at developing systems able to decide whether the answer of a Question Answering (QA) system i...
Álvaro Rodrigo, Anselmo Peñas, Felis...