We investigate the price of anarchy of a load balancing game with K dispatchers. The service rates and holding costs are assumed to depend on the server, and the service disciplin...
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
We consider graphical games in which edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. We give a si...
Constantinos Daskalakis, Christos H. Papadimitriou
Efficient bandwidth allocation and low delays remain important goals, expecially in high-speed networks. Existing end-to-end congestion control schemes (such as TCP+AQM/RED) have s...
A. Durresi, P. Kandikuppa, M. Sridharan, S. Chella...