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INFOCOM
2010
IEEE
13 years 6 months ago
Price of Anarchy in Non-Cooperative Load Balancing
We investigate the price of anarchy of a load balancing game with K dispatchers. The service rates and holding costs are assumed to depend on the server, and the service disciplin...
Urtzi Ayesta, Olivier Brun, Balakrishna Prabhu
MOBISYS
2011
ACM
12 years 10 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
ICALP
2009
Springer
14 years 7 months ago
On a Network Generalization of the Minmax Theorem
We consider graphical games in which edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. We give a si...
Constantinos Daskalakis, Christos H. Papadimitriou

Publication
314views
15 years 5 months ago
LED: Load Early Detection: A Congestion Control Algorithm based on Router Traffic Load
Efficient bandwidth allocation and low delays remain important goals, expecially in high-speed networks. Existing end-to-end congestion control schemes (such as TCP+AQM/RED) have s...
A. Durresi, P. Kandikuppa, M. Sridharan, S. Chella...