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119
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NETGAMES
2005
ACM
15 years 8 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
119
Voted
SIGMETRICS
2000
ACM
109views Hardware» more  SIGMETRICS 2000»
15 years 7 months ago
Implications of proxy caching for provisioning networks and servers
—In this paper, we examine the potential benefits of Web proxy caches in improving the effective capacity of servers and networks. Since networks and servers are typically provis...
Mohammad S. Raunak, Prashant J. Shenoy, Pawan Goya...
121
Voted
IPPS
2007
IEEE
15 years 9 months ago
A Strategyproof Mechanism for Scheduling Divisible Loads in Linear Networks
In this paper we augment DLT (Divisible Load Theory) with incentives such that it is beneficial for processors to report their true processing capacity and compute their assignme...
Thomas E. Carroll, Daniel Grosu
176
Voted
TRIDENTCOM
2010
IEEE
15 years 14 days ago
Characterizing User Behavior and Network Load on a Large-Scale Wireless Mesh Network
Wireless mesh networks represent a promising paradigm to provide a scalable infrastructure for Internet access in metropolitan areas. In this paper, a large-scale wireless mesh tes...
Michele Vincenzi, Roberto Tomasi, David Tacconi, D...
AINA
2007
IEEE
15 years 9 months ago
A Routing Metric for Load-Balancing in Wireless Mesh Networks
This paper proposes a routing metric known as Weighted Cumulative Expected Transmission Time with Load Balancing (WCETT-LB) for wireless mesh networks. WCETTT-LB enhances the basi...
Liang Ma, Mieso K. Denko