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PDPTA
2004
13 years 8 months ago
A Framework for Sharing Voluminous Content in P2P Systems
File-sharing applications remain today the most representative and popular realization of the Peerto-Peer paradigm. Large objects receive an increasing amount of interest in such s...
Dimitrios Tsoumakos, Nick Roussopoulos
IJAMC
2008
169views more  IJAMC 2008»
13 years 7 months ago
Clustering players for load balancing in virtual worlds
Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distrib...
Simon Rieche, Klaus Wehrle, Marc Fouquet, Heiko Ni...
WASA
2010
Springer
236views Algorithms» more  WASA 2010»
13 years 5 months ago
A Game Theoretic Approach to Multi-radio Multi-channel Assignment in Wireless Networks
Abstract. It has been long recognized that the interference among concurrent wireless transmissions plays a crucial role in limiting the performance of wireless networks. Recently,...
Devu Manikantan Shila, Yu Cheng, Tricha Anjali
WCNC
2010
IEEE
13 years 11 months ago
Network Selection in Heterogeneous Wireless Networks: Evolution with Incomplete Information
—Enabling users to connect to the best available network, dynamic network selection scheme is important for satisfying various quality of service (QoS) requirements, achieving se...
Kun Zhu, Dusit Niyato, Ping Wang
CCR
2002
72views more  CCR 2002»
13 years 7 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...