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CCR
2007
168views more  CCR 2007»
13 years 9 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
INFOCOM
2003
IEEE
14 years 3 months ago
Load optimal MPLS routing with N+M labels
Abstract— MPLS is becoming an important protocol for intradomain routing. MPLS routers are offered by the major vendors and many ISPs are deploying MPLS in their IP backbones, as...
David Applegate, Mikkel Thorup
NETWORKS
2010
13 years 8 months ago
A branch-and-cut algorithm for the pickup and delivery traveling salesman problem with LIFO loading
In the Traveling Salesman Problem with Pickup and Delivery (TSPPD) a single vehicle must serve a set of customer requests, each defined by an origin location where a load must be...
Jean-François Cordeau, Manuel Iori, Gilbert...
FITRAMEN
2008
13 years 11 months ago
A Fair and Dynamic Load-Balancing Mechanism
The current data network scenario makes Traffic Engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more var...
Federico Larroca, Jean-Louis Rougier
IPCO
2010
141views Optimization» more  IPCO 2010»
13 years 11 months ago
The Price of Collusion in Series-Parallel Networks
Abstract. We study the quality of equilibrium in atomic splittable routing games. We show that in single-source single-sink games on seriesparallel graphs, the price of collusion -...
Umang Bhaskar, Lisa Fleischer, Chien-Chung Huang