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HICSS
2011
IEEE
182views Biometrics» more  HICSS 2011»
13 years 1 months ago
The "S" in Social Network Games: Initiating, Maintaining, and Enhancing Relationships
Social network games embedded within social network sites (SNSs) such as Facebook facilitate play with “Friends” within the SNS. In this study, we look at different dimensions...
Donghee Yvette Wohn, Cliff Lampe, Rick Wash, Nicol...
ADHOC
2010
217views more  ADHOC 2010»
13 years 10 months ago
Multiplayer games over Vehicular Ad Hoc Networks: A new application
In this paper we investigate the possibility of a new type of application, namely multiplayer games, in a Vehicular Ad Hoc Network (VANET) environment. First, we analyze the avail...
Ozan K. Tonguz, Mate Boban
IPPS
2008
IEEE
14 years 4 months ago
LiteLoad: Content unaware routing for localizing P2P protocols
In today’s extensive worldwide Internet traffic, some 60% of network congestion is caused by Peer to Peer sessions. Consequently ISPs are facing many challenges like: paying fo...
Shay Horovitz, Danny Dolev
MASCOTS
2001
13 years 11 months ago
An Evaluation of Grouping Techniques for State Dissemination in Networked Multi-User Games
In a distributed multi-user game, entities need to communicate their state information to other entities. Usually only a subset of the game's entities are interested in infor...
Li Zou, Mostafa H. Ammar, Christophe Diot
HPCC
2009
Springer
14 years 2 months ago
Load Scheduling Strategies for Parallel DNA Sequencing Applications
This paper studies a load scheduling strategy with nearoptimal processing time leveraging the computational characteristics of parallel DNA sequence alignment algorithms, specific...
Sudha Gunturu, Xiaolin Li, Laurence Tianruo Yang