Sciweavers

3343 search results - page 141 / 669
» Network Objects
Sort
View
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
14 years 15 days ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
CN
2002
127views more  CN 2002»
13 years 8 months ago
Optimal policy for label switched path setup in MPLS networks
An important aspect in designing a multiprotocol label switching (MPLS) network is to determine an initial topology and to adapt it to the traffic load. A topology change in an MP...
Tricha Anjali, Caterina M. Scoglio, Jaudelice Cava...
PERCOM
2007
ACM
14 years 8 months ago
A Context Middleware Based on Sensor and RFID Information
Pervasive computing environments have traditionally used distributed sensors to gather user context. EPC (Electronic Product Code) information extracted from RFID tags could addit...
Daeyoung Kim, Tomás Sánchez Ló...
DEXAW
2003
IEEE
94views Database» more  DEXAW 2003»
14 years 2 months ago
Enhancing the Availability of Networked Database Services by Replication and Consistency Maintenance
We describe a middleware platform for maintaining the consistency of replicated data called COPla (Common Object Platform). The purpose of replication is to enhance the availabili...
Hendrik Decker, Francesc D. Muñoz-Esco&iacu...
JSAC
2006
117views more  JSAC 2006»
13 years 9 months ago
A scalable network resource allocation mechanism with bounded efficiency loss
The design of pricing mechanisms for network resource allocation has two important objectives: 1) a simple and scalable end-to-end implementation and 2) efficiency of the resulting...
Ramesh Johari, John N. Tsitsiklis