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» Network control as a distributed object application
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IAT
2007
IEEE
14 years 2 months ago
An Application of Automated Negotiation to Distributed Task Allocation
Through automated negotiation we aim to improve task allocation in a distributed sensor network. In particular, we look at a type of adaptive weather-sensing radar that permits th...
Michael Krainin, Bo An, Victor R. Lesser
ACMACE
2007
ACM
14 years 2 days ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
WSC
1997
13 years 9 months ago
A Performance Monitoring Application for Distributed Interactive Simulations (DIS)
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
David B. Cavitt, C. Michael Overstreet, Kurt Maly
CW
2005
IEEE
14 years 1 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
CW
2004
IEEE
13 years 11 months ago
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa