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P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 2 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
TWC
2010
13 years 2 months ago
Lifetime-resource tradeoff for multicast traffic in wireless sensor networks
In this paper, we study the problem of supporting multicast traffic in wireless sensor networks with network coding. On one hand, coding operations can reduce power consumption and...
Vahid Shah-Mansouri, Vincent W. S. Wong
INFOCOM
2006
IEEE
14 years 1 months ago
End-to-End Service Quality Measurement Using Source-Routed Probes
— The need to monitor real time network services has prompted service providers to use new measurement technologies, such as service-specific probes. Service-specific probes ar...
Fei Li, Marina Thottan
IPPS
2007
IEEE
14 years 1 months ago
Distributed, Reliable Restoration Techniques using Wireless Sensor Devices
Wireless sensor networks are small, inexpensive and flexible computational platforms, that have found popular applications in various areas including environmental monitoring, he...
Yannis Drougas, Vana Kalogeraki
CN
2010
103views more  CN 2010»
13 years 7 months ago
Continuum equilibria and global optimization for routing in dense static ad hoc networks
We consider massively dense ad hoc networks and study their continuum limits as the node density increases and as the graph providing the available routes becomes a continuous area...
Alonso Silva, Eitan Altman, Pierre Bernhard, M&eac...