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NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
WOSP
2000
ACM
14 years 1 months ago
Expressing meaningful processing requirements among heterogeneous nodes in an active network
Active Network technology envisions deployment of virtual execution environments within network elements, such as switches and routers. As a result, nonhomogeneous processing can ...
Virginie Galtier, Kevin L. Mills, Yannick Carlinet...
ICNP
1996
IEEE
14 years 27 days ago
On the relationship between file sizes, transport protocols, and self-similar network traffic
Recent measurements of local-area and wide-area traffic have shown that network traffic exhibits variability at a wide range of scales. In this paper, we examine a mechanism that ...
Kihong Park, Gitae Kim, Mark Crovella
PE
2008
Springer
173views Optimization» more  PE 2008»
13 years 8 months ago
Improving fairness in a WRED-based DiffServ network: A fluid-flow approach
The DiffServ architecture has been proposed as a scalable approach for upgrading the Internet, adding service differentiation functionalities. However, several aspects of this arc...
Mario Barbera, Alfio Lombardo, Giovanni Schembra, ...
PIMRC
2010
IEEE
13 years 6 months ago
Automatically configured, optimised and QoS aware wireless mesh networks
Wireless mesh networks (WMNs) are comprised of nodes with multiple radio interfaces and provide broadband residential internet access or connectivity to temporal events. Our goal i...
Elias Z. Tragos, Raffaele Bruno, Emilio Ancillotti...