In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Active Network technology envisions deployment of virtual execution environments within network elements, such as switches and routers. As a result, nonhomogeneous processing can ...
Virginie Galtier, Kevin L. Mills, Yannick Carlinet...
Recent measurements of local-area and wide-area traffic have shown that network traffic exhibits variability at a wide range of scales. In this paper, we examine a mechanism that ...
The DiffServ architecture has been proposed as a scalable approach for upgrading the Internet, adding service differentiation functionalities. However, several aspects of this arc...
Mario Barbera, Alfio Lombardo, Giovanni Schembra, ...
Wireless mesh networks (WMNs) are comprised of nodes with multiple radio interfaces and provide broadband residential internet access or connectivity to temporal events. Our goal i...
Elias Z. Tragos, Raffaele Bruno, Emilio Ancillotti...