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NETGAMES
2004
ACM
15 years 9 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
143
Voted
WOSP
2000
ACM
15 years 8 months ago
Expressing meaningful processing requirements among heterogeneous nodes in an active network
Active Network technology envisions deployment of virtual execution environments within network elements, such as switches and routers. As a result, nonhomogeneous processing can ...
Virginie Galtier, Kevin L. Mills, Yannick Carlinet...
120
Voted
ICNP
1996
IEEE
15 years 7 months ago
On the relationship between file sizes, transport protocols, and self-similar network traffic
Recent measurements of local-area and wide-area traffic have shown that network traffic exhibits variability at a wide range of scales. In this paper, we examine a mechanism that ...
Kihong Park, Gitae Kim, Mark Crovella
176
Voted
PE
2008
Springer
173views Optimization» more  PE 2008»
15 years 3 months ago
Improving fairness in a WRED-based DiffServ network: A fluid-flow approach
The DiffServ architecture has been proposed as a scalable approach for upgrading the Internet, adding service differentiation functionalities. However, several aspects of this arc...
Mario Barbera, Alfio Lombardo, Giovanni Schembra, ...
167
Voted
PIMRC
2010
IEEE
15 years 1 months ago
Automatically configured, optimised and QoS aware wireless mesh networks
Wireless mesh networks (WMNs) are comprised of nodes with multiple radio interfaces and provide broadband residential internet access or connectivity to temporal events. Our goal i...
Elias Z. Tragos, Raffaele Bruno, Emilio Ancillotti...