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TEDU
2010
96views Education» more  TEDU 2010»
13 years 6 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
DSRT
2004
IEEE
13 years 11 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
BSN
2009
IEEE
14 years 2 months ago
A Sensing Platform for Physiological and Contextual Feedback to Tennis Athletes
—In this paper we describe our work on creating a multi-modal sensing platform for providing feedback to tennis coaches and players. The platform includes a fixed installation a...
Damien Connaghan, Sarah Hughes, Gregory May, Phili...
NETCOOP
2007
Springer
14 years 1 months ago
Pricing for QoS Provisioning Across Multiple Internet Service Provider Domains
In this paper we introduce a pricing scheme to be employed between a group of Internet service providers (ISPs) and a customer who wishes to initiate a packet flow from a fixed o...
Soheil Saberi, Roland P. Malhamé, Lorne Mas...
MOMM
2006
ACM
168views Communications» more  MOMM 2006»
14 years 1 months ago
Mobile P2P Web Service Creation using SIP
: Telecommunication networks and the Internet are growing together. Peer-to-Peer (P2P) services which are originally offered by network providers, like telephony and messaging, ar...
Guido Gehlen, Fahad Aijaz, Yi Zhu, Bernhard Walke