We consider the problem of computing -approximate Nash equilibria in network congestion games. The general problem is known to be PLS-complete for every > 0, but the reductions...
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
— This paper investigates the problem of the formation of an uplink tree structure among the IEEE 802.16j network’s relay stations (RSs) and their serving base station (MR-BS)....
— In this paper, we propose a game theoretic approach to tackle the problem of the distributed formation of the hierarchical network architecture that connects the nodes in the u...
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...