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CSE
2009
IEEE
14 years 2 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
SENSYS
2009
ACM
14 years 2 months ago
Whac-A-Bee: a sensor network game
Eugen Berlin, Kristof Van Laerhoven, Bernt Schiele...
ADHOCNOW
2005
Springer
14 years 1 months ago
Equilibria for Broadcast Range Assignment Games in Ad-Hoc Networks
Pilu Crescenzi, Miriam Di Ianni, Alessandro Lazzon...
CISSE
2008
Springer
13 years 9 months ago
Game Theoretic Approach for Discovering Vulnerable Links in Complex Networks
Mishkovski Igor, Sonja Filiposka, Sasho Gramatikov...
HT
2009
ACM
13 years 5 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl