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AIIDE
2006
14 years 17 days ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
CIG
2006
IEEE
14 years 5 months ago
A Coevolutionary Model for The Virus Game
— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
Peter I. Cowling, M. H. Naveed, M. A. Hossain
VRCAI
2009
ACM
14 years 5 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
NETGAMES
2004
ACM
14 years 4 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
ICIW
2008
IEEE
14 years 5 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...