— This paper presents a new pricing function for noncooperative power control game in a single cell CDMA data network. Considering a utility function for each terminal, the purpo...
We study a collaborative multicommodity flow game where individual players own capacity on the edges of the network and share this capacity to deliver commodities. We present memb...
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...