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FPLAY
2008
14 years 6 days ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
CONCUR
2010
Springer
13 years 11 months ago
A Theory of Design-by-Contract for Distributed Multiparty Interactions
Reliability is a critical issue in many multi-organizational distributed applications, be they web services, financial protocols, scientific computing infrastructure, and software ...
Laura Bocchi, Kohei Honda, Emilio Tuosto, Nobuko Y...
HPDC
2010
IEEE
13 years 11 months ago
A data transfer framework for large-scale science experiments
Modern scientific experiments can generate hundreds of gigabytes to terabytes or even petabytes of data that may furthermore be maintained in large numbers of relatively small fil...
Wantao Liu, Brian Tieman, Rajkumar Kettimuthu, Ian...
IJHPCA
2008
75views more  IJHPCA 2008»
13 years 10 months ago
Towards Ultra-High Resolution Models of Climate and Weather
We present a speculative extrapolation of the performance aspects of an atmospheric general circulation model to ultra-high resolution and describe alternative technological paths...
Michael F. Wehner, Leonid Oliker, John Shalf
JSS
2008
136views more  JSS 2008»
13 years 10 months ago
Specification, decomposition and agent synthesis for situation-aware service-based systems
Service-based systems are distributed computing systems with the major advantage of enabling rapid composition of distributed applications, such as collaborative research and deve...
Stephen S. Yau, Haishan Gong, Dazhi Huang, Wei Gao...