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» Networked Mobile Gaming for 3G-Networks
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IWCMC
2006
ACM
14 years 4 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
MOBICOM
2010
ACM
13 years 11 months ago
Profiling users in a 3g network using hourglass co-clustering
With widespread popularity of smart phones, more and more users are accessing the Internet on the go. Understanding mobile user browsing behavior is of great significance for seve...
Ram Keralapura, Antonio Nucci, Zhi-Li Zhang, Lixin...
ITIIS
2008
158views more  ITIIS 2008»
13 years 10 months ago
Cross-layer Optimized Vertical Handover Schemes between Mobile WiMAX and 3G Networks
Nowadays, wireless packet data services are provided over Wireless MAN (WMAN) at a high data service rate, while 3G cellular networks provide wide-area coverage at a low data serv...
Jaeho Jo, Jinsung Cho
PAM
2010
Springer
14 years 23 days ago
Influence of the Packet Size on the One-Way Delay in 3G Networks
We currently observe a rising interest in mobile broadband, which users expect to perform in a similar way as its fixed counterpart. On the other hand, the capacity allocation proc...
Patrik Arlos, Markus Fiedler