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» Networked Mobile Gaming for 3G-Networks
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NETGAMES
2003
ACM
14 years 22 days ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
CDC
2008
IEEE
168views Control Systems» more  CDC 2008»
14 years 2 months ago
An information-driven framework for motion planning in robotic sensor networks: Complexity and experiments
Abstract— A geometric optimization based approach to deploy a mobile sensor network for the purpose of detecting and capturing mobile targets in the plane is presented in [1]. Th...
Rafael Fierro, Silvia Ferrari, Chenghui Cai
JUCS
2008
149views more  JUCS 2008»
13 years 7 months ago
Formal Security Definition and Efficient Construction for Roaming with a Privacy-Preserving Extension
: In a secure roaming scenario, a user U travels to a foreign network and communicates with a foreign server V securely so that no one other than U and V can obtain the messages ex...
Guomin Yang, Duncan S. Wong, Xiaotie Deng
MOBISYS
2011
ACM
12 years 10 months ago
Adaptive display power management for mobile games
Bhojan Anand, Karthik Thirugnanam, Jeena Sebastian...
ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney