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» Networked Mobile Gaming for 3G-Networks
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VTC
2006
IEEE
179views Communications» more  VTC 2006»
14 years 1 months ago
An Efficient Handover Scheme Based on Fast Mobile IPv6
— Handover of a call from wireless LAN (WLAN) to third generation cellular system and vice versa is one of the challenges faced by the integrated 3G-WLAN networks. Evolution of 3...
Shanthy Menezes, S. Venkatesan, Kwang-hyun Rho
VTC
2007
IEEE
122views Communications» more  VTC 2007»
14 years 1 months ago
Energy Consumption of Always-On Applications in WCDMA Networks
— Always-on applications, such as push email and voice-over-IP, are characterized by the need to be constantly reachable for incoming communications. In the presence of stateful ...
Henry Haverinen, Jonne Siren, Pasi Eronen
GLOBECOM
2009
IEEE
14 years 2 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey
TMC
2010
151views more  TMC 2010»
13 years 5 months ago
Exploiting and Defending Opportunistic Scheduling in Cellular Data Networks
—Third Generation (3G) cellular networks take advantage of time-varying and location-dependent channel conditions of mobile users to provide broadband services. Under fairness an...
Radmilo Racic, Denys Ma, Hao Chen, Xin Liu
GLOBECOM
2009
IEEE
14 years 2 months ago
SV-BCMCS: Scalable Video Multicast in Hybrid 3G/Ad-Hoc Networks
—Mobile video broadcasting service, or mobile TV, is a promising application for 3G wireless network operators. Most existing solutions for video broadcast/multicast services in ...
Sha Hua, Yang Guo, Yong Liu, Hang Liu, Shivendra S...