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» Networked Mobile Gaming for 3G-Networks
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AICT
2006
IEEE
225views Communications» more  AICT 2006»
13 years 9 months ago
Migration to 4 G: Mobile IP based Solutions
Fourth Generation (4G) is the next generation of wireless networks that will replace third Generation (3G) networks sometimes in future. 4G is intended to provide high speed, high...
K. R. Santhi, G. Senthil Kumaran
WCNC
2010
IEEE
13 years 5 months ago
Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
Shaoxuan Wang, Sujit Dey
DAIS
2011
12 years 11 months ago
Towards QoC-Aware Location-Based Services
As location-based services on mobile devices are entering more and more everyday life, we are concerned in this paper with finding ways to master the level of quality of location ...
Sophie Chabridon, Cao-Cuong Ngo, Zied Abid, Denis ...
MM
2004
ACM
116views Multimedia» more  MM 2004»
14 years 27 days ago
First-year students' paper chase: a mobile location-aware multimedia game
The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a n...
Palle Klante, Jens Krösche, Daniela Ratt, Sus...
NETGAMES
2005
ACM
14 years 1 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle