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SLOGICA
2008
120views more  SLOGICA 2008»
13 years 7 months ago
Emergence of Information Transfer by Inductive Learning
We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular,...
Simon M. Huttegger, Brian Skyrms
CORR
2010
Springer
144views Education» more  CORR 2010»
13 years 7 months ago
Stochastic Games for Security in Networks with Interdependent Nodes
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take pa...
Kien C. Nguyen, Tansu Alpcan, Tamer Basar
SASO
2008
IEEE
14 years 1 months ago
Aspects of Distance Sensitive Design of Wireless Sensor Networks
—Distance sensitivity is a locality concept that is useful for designing scalable wireless sensor network applications. In this paper, we formally define distance sensitivity an...
Vinod Kulathumani, Anish Arora
NOSSDAV
2005
Springer
14 years 27 days ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
EDUTAINMENT
2006
Springer
13 years 11 months ago
Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience netwo...
Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne...