Sciweavers

1167 search results - page 131 / 234
» Networking Aspects for Gaming Systems
Sort
View
ICCAD
1995
IEEE
97views Hardware» more  ICCAD 1995»
15 years 8 months ago
Interface co-synthesis techniques for embedded systems
A key aspect of the synthesis of embedded systems is the automatic integration of system components. This entails the derivation of both the hardware and software interfaces that ...
Pai H. Chou, Ross B. Ortega, Gaetano Borriello
USENIX
2008
15 years 6 months ago
Evaluating Distributed Systems: Does Background Traffic Matter?
Evaluating novel networked protocols and services requires subjecting the target system to realistic Internet conditions. However, there is no common understanding of what is requ...
Kashi Venkatesh Vishwanath, Amin Vahdat
ISCC
2000
IEEE
15 years 8 months ago
Managing Services in Distributed Systems by Integrating Trading and Load Balancing
With a changing structure of networks and application systems due to the requirements of decentralised enterprises and open service markets, distributed systems with rapidly incre...
Dirk Thißen, Helmut Neukirchen
CASCON
1996
114views Education» more  CASCON 1996»
15 years 5 months ago
Modeling on-line rebalancing with priorities and executing on parallel database systems
Because changes to the database (DB) and workload occur during a DB system's lifetime, the physical DB design must evolve to sustain good performance. These changes are carri...
Daniel C. Zilio
SAC
2008
ACM
15 years 3 months ago
A remote display system for Java-based mobile applications
Remote presentation is an interesting model for executing applications in mobile devices, since applications can be executed on a server and their interfaces displayed on mobile c...
Andre Luiz Camargos Tavares, Marco Tulio de Olivei...