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ICASSP
2010
IEEE
13 years 7 months ago
NC node selection game in collaborative streaming systems
Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distribute...
Nikolaos Thomos, Hyunggon Park, Eymen Kurdoglu, Pa...
IEEESCC
2006
IEEE
14 years 1 months ago
Modeling Non-Functional Aspects in Service Oriented Architecture
Service Oriented Architecture (SOA) is an architectural style to reuse and integrate subsystems in existing systems for designing new applications. Each application is designed in...
Hiroshi Wada, Junichi Suzuki, Katsuya Oba
ATAL
2009
Springer
14 years 2 months ago
Hedonic coalition nets
In hedonic games, players have the opportunity to form coalitions, and have preferences over the coalitions they might join. Such games can be used to model a variety of settings ...
Edith Elkind, Michael Wooldridge
ECAL
1999
Springer
13 years 11 months ago
Dynamical Systems Game
The “social dilemma” is a problem inherent in forming and maintaining cooperation among selfish individuals, and is of fundamental importance in the biological and social sci...
Eizo Akiyama, Kunihiko Kaneko
ESANN
2008
13 years 8 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...